u4gm Diablo 4 Season 11 Class Balance Guide

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    • #276
      jeanbb
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        Season 11 has really mixed things up and you can feel it as soon as you jump back in. Some classes finally got the boost they’ve been crying out for, while others have been toned down just enough to keep things fair. Barbarians are still wrecking faces, no shock there, but it’s not all about Hammer of the Ancients anymore. Whirlwind feels slick and deadly now, and even Upheaval builds can push through tough content with ease. Nice to see some variety instead of the same old meta, and honestly, those late-game runs feel way more fun when you’ve got options. If you’re looking to deck out your build, stacking some Diablo 4 gold never hurts before you dive in.

        Sorcerers can finally stop holding their breath. Survivability’s been a huge pain point for ages, and the barrier buffs have changed the whole vibe. You’re not made of tissue paper anymore, so you can actually lean into riskier build choices without it being instant regret. Incinerate and Firewall aren’t just gimmicks now—people are running them at endgame and clearing stuff that would’ve been impossible before. It’s a solid win, and playing a Sorc feels way less stressful.

        Druids have found an interesting groove this season. Shape-shifting staples like Werebear are still solid, but the caster-style builds got a lot of love. Lightning Storm and other nature magic skills hit harder and play smoother; they don’t feel clunky like they used to. Running a pure caster Druid now actually feels distinct—kind of like you’re playing a magic class without losing that earthy, primal flavour. That extra identity makes messing around with builds a lot more rewarding.

        Rogues didn’t get an overhaul, and they didn’t really need one. Twisting Blades is still the go-to for single-target damage, but if you prefer range, Penetrating Shot and Barrage now give you solid ways to mow down big groups. The tweaks to traps aren’t huge but they’re enough to make trap-heavy builds more than just a novelty. The class feels fine-tuned rather than overhauled, which is probably why people who main Rogue are happy.

        Necromancer, though—that’s the real glow-up. Minions are no longer just disposable bodies running ahead of you. Skeletons deal legit damage now and take hits like champs, so you can roll a full summoner build and plough through top-tier stuff without it feeling like a handicap. Bone and Blood builds still shine, but having minions back in a big way hits that classic fantasy fans have missed for a while. If you’re ready to push your Necro to its full fantasy potential, you might want to buy Diablo 4 Items before the next big fight.

        Boost your adventure instantly — get the best deals at https://www.u4gm.com/d4-items

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